Recent library literature ( Smith, Aaron. “Cell Internet Use 2012.” Pew Internet and American Life Project.) explained that Internet use for minority young adults often occurs on cell phones. A recent class meeting indicated that this study was right.
Genealogical research is a hot topic, but there is a disconnect with the young adult age group. Most of them do not relate genealogical research with family stories and for those that do relate the two, they have no idea how to start researching. My app should help to change that. Based on a game-learning system, the point of the game is learning real research techniques and using the app to find the closest places for what there is for documentation at home and in other locations.
Instead of the surname-based system, use geographic searching strategies to make progress in family history. The app isn’t done yet, and all of these ideas are under immediate copyright of the owner/author. I should have at least mock-up’s attempted within the next year or two. I am learning as fast as I can how to code and how to bring other’s coded materials together for collaborative use. Crunching the data may not be the hard part, though I am uncertain. Seeing whether the server can handle more than two searches, move fast, and effortlessly as the app changes how people search could be the bigger thing. I am starting now to wonder how much server space is necessary for making all of this happen.
The intent for the app is the democratization of genealogy. This may be an arrogant assumption, as I have little to no idea what genealogical efforts are under-sway world-wide, though I know that they must be out there. Looking for world conferences on genealogy that actually are world-wide. RootsTech, FHISO, and GEDCOM X are only the beginning tools.
I need something that people can use on their phones or IPads in live-time. Making it social might blow all server possibilities, but may get a grant. We’ll see what happens.